Animation without fluidity

Hello everyone, I want to animate a wedding ring, with the camera going over its surface, but using the ‘Path’ tool to indicate the path, it is very artificial, it is not fluid and sometimes I mistake the position in tenths of millimeters, the that compromises the video. Is there a way to do this with smoother camera movement?

Difficult to say without seeing an animation preview but maybe instead of path maybe use camera translation?

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KS_Test.10.avi (8.1 MB)

Yes, with the KS movement tools it is much better, but (disregarding the video quality, it only serves to show the camera path), how can I achieve more organic, smoother movements?

It looks as if you are using too many camera points as the transitions to them are causing the jittter in the camera. Instead of using a separate camera point to adjust the camera focus point, you should use the camera target to target the focus feature of the model, in this case I imagine it is the diamond on the gold band. Roughly counting the camera points, it seems you are using like 11? When you should be able to achieve this in around 5 camera points.

Here is a sample of an animation I done in the past for one of the products my company manufactures. It has similar dynamic camera movements you are trying to achieve, but done with much less camera points.

Sorry I haven’t been around to reply.
I agree with @oliver.yu. there seems to be a lot of camera points there or lots of animations.

Using the ease in/ease out tools help a lot.
But I would try and do as little camera movements as possible to achieve the result.

A lot of the time I actually start at the end of the animation and work backwards as I want a specific end shot, I can always reverse the animation.

For me I would only use these animations to achieve what you want:
Animation > Camera translation > move it backwards/forwards past the object.
Animation > Camera Inclination > move the camera up or down while facing/focusing on the object
Animation > Camera Orbit > to rotate left or right around the object while facing the object

I never use the path tool or it ends up like the issues you’re facing.
You’ll see a lot of people put several renders together, a lot of the time it is because making that really fluid movement is so difficult.